Daeva Forsaker
Once seduced by malevolent daevas, the Forsaker turned their back on temptation, forging their will into denial itself. Bearing a broken manacle that chronicles every oath, they exact psychic retribution on liars and oath-breakers. Their presence radiates truth, and each mistake by friend or foe is met with a vow-fueled lash of spectral chains. As they ascend, they learn to dupe the mind, manifesting inner demons in mirror-like duels. At mastery, they can erase a curse—or a spell—from existence, binding themselves to silence about that force forever. These warriors stand as living testaments to self-denial and unbreakable resolve.
Class Features
Proficiencies
Starting Equipment
Class Abilities
Martial Abilities
Binding Strike
When you hit with a melee weapon attack, you can spend 1 Oath Point to summon a spectral chain that lashes your foe.
Must be wielding a melee weapon
Oath Echo
As a reaction when an ally within 30 feet takes damage, you can expend 1 Oath Point to grant them a spectral shield.
Oath Ward
When you or an ally within 10 feet is hit by an attack or harmful effect, you can expend 2 Oath Points to grant resistance to that damage type until the end of your next turn.
Shattered Chain
When a creature within 20 feet breaks a vow, you can use your reaction and spend 1 Oath Point to lash out psychic energy at them.
Denial’s Grasp
You fling spectral chains at up to two creatures within 30 feet. Each must succeed on a Strength save or be pulled 10 feet closer and knocked prone.
Inner Reflection
You gain advantage on saving throws against charm, fear, and incapacitation. When you succeed on one, you can spend 1 Oath Point as a bonus action to teleport up to 30 feet to an ally and grant them immunity to the effect.
Oath Shatter
As an action, expend 3 Oath Points to force a creature within 60 feet to make a Charisma save or lose one beneficial spell or magical effect of your choice.
Refusal Surge
As a bonus action after taking damage, you can spend 2 Oath Points to empower your weapon. For 1 minute, your weapon attacks deal an extra 1d8 psychic damage.
Daeva’s Rebuke
When a creature within 30 feet casts a spell, you can use your reaction and spend 2 Oath Points. The caster must make a Constitution save or take 2d8 psychic damage and have their spell slot wasted.
Transformations
Dual-Self Duel
You manifest a spectral mirror of a chosen creature within 60 feet. The mirror has all the target’s statistics but half their hit points and exists solely to duel the target. The target cannot be more than 10 feet from its mirror or suffers disadvantage on attacks.
Mirror has half the target’s HP, Mirror uses the target’s statistics, Target must stay within 10 feet of its mirror
Mirror cannot attack other creatures, Mirror only attacks its chosen target
Improved Mirror Duel
Your Dual-Self Duel improves: the mirror gains additional HP equal to your Forsaker level and deals an extra 1d8 psychic damage on each hit. You can summon it twice per long rest.
Mirror gains HP equal to your class level, Mirror’s attacks deal +1d8 psychic damage
Greater Mirror Duel
You can manifest mirror forms for up to two creatures. These mirrors deal an extra 2d8 psychic damage, gain resistance to nonmagical damage, and remain for up to 10 minutes.
Summon two mirror forms, Mirror attacks deal +2d8 psychic damage, Mirrors have resistance to nonmagical damage
Mirrors count as hostile to all except their chosen target
Auras
Asha Stance
You enter a stance radiating zones of truth. Lies spoken within 10 feet deal psychic damage to the speaker.
Creatures that speak deliberate lies take 1d6 psychic damage (DC Wis for half).
Action
This aura can be toggled on or off.
Asha Field
Your Asha Stance expands to 20 feet and deals 2d6 psychic damage on lies. Liars also suffer disadvantage on saving throws until the start of their next turn.
Lying creatures take 2d6 psychic damage and have disadvantage on saves.
Vow of Silence
You project a 15-foot aura that suppresses verbal magic. Enemies in the aura cannot cast spells with verbal components and must succeed on a Con save or be unable to speak for 1 minute (repeat at end of each turn).
Blocks verbal spells; failing creatures are silenced.
Action
Class Features
Forsaken Manacle (Level 1)
Asha Stance (Level 1)
Dual-Self Duel (Level 9)
Frashokereti’s Vow (Level 20)
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