SPARTAN
SPARTANs are elite, heavily-armored super-soldiers trained and augmented to dominate the battlefield. They rely on integrated powered armor, tactical systems, and battlefield implants—combining raw physical power with technological supremacy. In combat they act as living fortresses, shock troops, scouts, and battlefield engineers.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Martial Abilities
Shoulder Charge
You make a powerful shoulder ram to shove a single adjacent enemy. As a bonus action, expend 1 Power Cell to make a melee attack that, on hit, deals 1d8 + your Strength modifier bludgeoning damage and forces the target to make a Strength saving throw (DC = 8 + proficiency bonus + Strength modifier) or be knocked prone and pushed 10 feet.
Kinetic Strike
As an action, make a melee weapon attack. You may expend 1 Power Cell to add 2d6 kinetic energy damage to the attack. If this attack reduces a creature to 0 hit points, you may immediately move up to half your movement and make one additional attack as part of the same action.
Must be wearing powered armor
Precision Sight
As a bonus action you can lock your HUD on a target within 120 feet for 1 minute. While locked, your ranged attacks against that target ignore half cover and you gain a +2 bonus to attack rolls against it. You can maintain only one lock at a time. Locking does not consume Power Cells.
Fortify (Reactive Plating)
When you or an ally within 5 feet of you would take damage, you can use your reaction and expend 1 Power Cell to reduce that damage by an amount equal to 1d10 + your Spartan level. You may use this feature a number of times equal to your proficiency bonus per long rest if you lack Power Cells.
Ranged Overcharge
As an action, when you hit with a ranged weapon you can expend 1 Power Cell to deal an extra 3d6 radiant (energy) damage. Creatures hit by an overcharged attack have disadvantage on the next attack roll they make before the end of their next turn.
Suppressive Fire
As an action, choose a 30-foot line or a 15-foot cone. All creatures in the area must succeed on a Dexterity saving throw (DC = 8 + proficiency bonus + Dexterity modifier) or have their speed halved and take 2d6 piercing damage. A successful save takes half damage and suffers no speed reduction.
Shield Bash
When you take the Attack action and are wielding a shield, you may use a bonus action to make a shield bash. On hit, the bash deals 1d6 + Strength modifier bludgeoning damage and the target must succeed on a Strength save or be pushed 5 feet and stunned until the end of their next turn. If you expend 1 Power Cell, the stun duration increases to 1 full round.
Must be wielding a shield
Sprint Boost
As a bonus action you can spend no Power Cell to gain a burst of speed: you can move up to an additional amount equal to half your movement this turn and have advantage on Strength (Athletics) checks made to jump or climb. You can use this a number of times equal to your proficiency bonus per short rest.
Emergency Med-Pack
As an action, expend 1 Power Cell to restore hit points to yourself or an ally within touch equal to 2d8 + your Spartan level. The med-pack heals internal trauma and cannot restore class features or resources consumed; it cures one condition (poisoned or disease) if you expend an additional Power Cell.
Transformations
Overshield
A temporary energy barrier that surrounds you and absorbs damage.
Gain temporary hit points equal to 5 + your Spartan level, While Overshield is active, you gain resistance to one damage type chosen when activating (bludgeoning, piercing, or slashing)
While Overshield active you can use a bonus action to expend 1 Power Cell and redirect up to half the remaining shield to an adjacent ally as temporary HP (minimum 1)
Overshield ends if you are incapacitated or remove your powered armor
Thruster Burst
Short-duration enhanced mobility from suit thrusters.
Gain a flying speed equal to your walking speed for the duration of the burst (hovering only), Gain advantage on one Dexterity saving throw while airborne
As a bonus action you may expend 1 Power Cell to make a Thruster Burst (fly up to your movement and make one melee or ranged attack with advantage).
Cannot sustain flight beyond the burst; repeated use costs Power Cells
Armor Lock (Stasis Override)
Your suit briefly hardens and locks you in a stasis. You become immobile but gain extreme damage mitigation and reflectivity.
While active, you have resistance to all damage and attackers take disadvantage on critical hits against you, When Armor Lock ends, attackers within 5 feet take 1d8 force damage for each Power Cell you expended to sustain it (max 3 cells)
Activate as a reaction when you would take damage to reduce that damage by half and become immobilized until the start of your next turn
You cannot take actions while immobilized
Active Camouflage
Your suit bends light and noise. You become lightly obscured and gain substantial stealth benefits.
You gain advantage on Dexterity (Stealth) checks and attackers have disadvantage on perception checks to find you, Attacking or using an ability that affects others ends the effect
You may expend 1 Power Cell to extend camouflage to an ally within 5 feet for the remaining duration
In bright magical illumination or against true sight, camouflage is ineffective
Auras
Tactical Beacon
Your suit can project an aura that coordinates allies and pinpoints threats.
Allied creatures in range gain +1 to attack rolls and saving throws while they can see you. Enemies in range treated as visible through light concealment for you (ignore minor concealment).
Activate as an action; lasts 1 minute or until dismissed.
Command Field
An aura that inspires and stabilizes allies.
Allied creatures in range regain 1d6 temporary hit points at the start of their turn while within the aura (these temp HP do not stack; they replace lesser temp HP). Allies also add +1 to initiative rolls.
Activate as a bonus action; lasts up to 1 minute.
Companions
Support Drone (S-Unit)
Level 3A small hovering drone that offers medical aid and electronic support.
Perception + proficiency
Darkvision 60 ft
Healing Protocol: As an action, the drone can administer a medprobe restoring 1d6 + Spartan level HP to a creature within 5 feet. Uses limited by pilot (see Deployable Drone)., Scan: The drone can spend an action to grant advantage on a single Perception or Investigation check within 30 feet once per short rest.
Direct: Use an action to command the drone to use one of its features., Recall/Deploy: Command to return to suit or deploy in 1 action.
Level 7: Drone HP increases to 10 + Spartan level; healing increase to 2d6 + Spartan level.
Level 15: Drone gains +1 AC and its Scan can be used twice per short rest.
Recon Drone (R-Unit)
Level 9Advanced recon drone for detection and marking.
Stealth + proficiency, Perception + proficiency
Darkvision 60 ft; superior scanners (+proficiency to Perception checks)
Mark Target: As an action the drone can mark a creature; marked creatures give you advantage on attack rolls and you ignore half cover against them for 1 minute. The drone can mark once per short rest., Cloak Feedback: The drone can jam minor sensors in a 10-foot radius, granting allies advantage on Dexterity (Stealth) checks to hide in that area for 1 minute (once per long rest).
Survey: Use an action to send the drone to a location to scout (up to 120 feet), Mark/Recall: Command to mark or recall
Level 11: Mark Target can be used twice per short rest; drone stealth bonus increases.
Class Features
Powered Armor Integration (Level 1)
Spartan Training (Level 1)
Combat HUD (Heads-Up Display) (Level 2)
Subclass Specialization (Level 3)
Integrated Power Core (Level 3)
Augmented Physiology (Level 6)
Field Repair Protocol (Level 7)
Resource Cost: 1 Power Cell
Mastery: Spartan Doctrine (Level 20)
Resource Cost: 1 Power Cell (to regain protocol after long rest)
Ready to Explore More Class Options?
Join thousands of players and discover detailed class features, subclasses, and gameplay hooks with Fable Fiesta!
Register to unlock spellcasting details, subclass features, and class-specific quests!
Sign Up Now - It's Free!No credit card required. Start exploring in minutes!