Effigy
Somewhere between life and death she walks. An Effigy is an apparition that wears a living body like a well-loved mask: guide, judge, and balm. She speaks with the departed, lays restless souls to rest, and stands at doorways where the living and the dead brush each other. She is sorrow and solace, a hand extended to let a soul fall or to pull it back for one last comfort.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Martial Abilities
Ethereal Step
A quick slip into the boundary. As a bonus action you can spend 1 Remnant to teleport up to 30 feet to an unoccupied space you can see. If you move through a creature you may end adjacent and force a Wisdom save or the creature is unsettled (disadvantage on the next attack vs non-hostile targets).
Requiem Strike
When you hit with a weapon attack you can spend 1 Remnant to deal an extra 1d8 necrotic damage and force the target to make a Wisdom save or be haunted (disadvantage on stealth and perception checks) for 1 minute. On a successful charm/soothe later, the haunt ends and the target gains consolation (healing).
Melee or ranged weapon attack
Soulbind Lash
You can lash a creature's soul to a nearby object or ally briefly. Spend 2 Remnants to force the target to make a Wisdom save or be restrained ethereally (physically can move but suffers -2 AC and -2 to attack rolls) for 1 round. On a success the target is merely hindered (speed halved) for 1 round.
Death's Bargain
As an action you may speak a negotiating phrase to a frightened or dying creature. Spend 2 Remnants to compel the creature (Charisma save negates) to answer up to three simple questions truthfully or to accept a bargain (e.g., reveal how they died). Using this on an undead forces it to reveal its creator if it fails.
Boon of Passage
As a bonus action you may spend 1 Remnant to grant an ally within 30 feet advantage on one saving throw or death saving throw. Spend 3 Remnants to instead fully restore an ally at 0 HP to 1d8 + your Effigy level HP and stabilize.
Chain of Regret
Spend 2 Remnants as an action to reach out a chain of pale light to a target within 60 feet. The chain pulls the target 10 feet toward you and deals 2d6 psychic damage; on a failed Wisdom save the target is also afflicted with remorse (-2 to attack rolls against non-allies for 1 minute).
Harrowing Counsel
You may spend 1 Remnant to grant an ally within 30 feet a prophetic hint: they gain a +2 bonus to attack rolls, saving throws, or skill checks of their choice for one minute. At higher levels this bonus increases (+3 at 11th, +4 at 17th).
Transformations
Liminal Form
Short-term incorporeal transformation that grants resistances, movement through objects, and necrotic touch as described in Liminal Embrace. While in this form you incur minor drawbacks in sunlight (disadvantage on Charisma checks in bright sunlight unless you spend 1 Remnant to cloak yourself).
Resistance to nonmagical bludgeoning/piercing/slashing, Move through creatures and objects, +1d6 necrotic on touch attacks, Immune to disease and poison
Ethereal attacks that bypass physical defenses
Drawn to sites of great death, Disadvantage on Charisma checks in bright sunlight unless cloaked
Veilwalker (short)
A limited ethereal mastery used to step between planes for a moment — you and up to two willing creatures within 5 feet can become incorporeal and pass through a barrier 5 feet thick. You return at the end of your next turn. Costs 2 Remnants.
Short ethereal travel for up to 3 creatures
Pass through barriers
Return after one turn, Cannot take creatures that are unwilling
Ferryman's Shroud
You cloak an ally in a shroud that lets them ignore one death effect (such as death magic or soul trap) within the next minute. Costs 3 Remnants.
Ignore one death-altering effect
Single-use protection
Auras
Aura of Passage
Comforting, pallid aura that grants allies advantage on Insight checks to soothe the dying, and grants temp HP on deaths nearby. (See feature.)
Buffs allies' social rolls vs spirits and grants temporary HP triggers on deaths
Bonus Action
This aura can be toggled on or off.
Ward of Quiet
A standing protective aura created as a ward (see Spirit Ward). Undead are repelled or harmed when entering the aura.
Prevents or repels undead, damages lingering undead
1 hour ritual (1 Remnant)
Companions
Guide Wisp
Level 3A small floating orb of pale light that guides souls and scouts. It is curious and helpful rather than combative.
Perception + proficiency
Darkvision 60 ft.
Guiding Light: grants advantage on checks to find spirits, Scout: can fly and report sights, Soothing Glow: as an action can grant an ally within 10 feet 1d6 temp HP
Follow, Scout, Comfort (grant temp HP), Deliver Message (short)
Level 6: HP increases by one extra die; Soothing Glow becomes 2d6
Level 14: Grants advantage on one spirit-interaction check per short rest
Spectral Hound
Level 3A pale, wolf-like guardian that can sense clinging souls and hunt incorporeal prey.
Perception + proficiency
Darkvision 60 ft., scent
Ethereal Chase: moves through objects to pursue incorporeal creatures, Bite of Passing: bite deals 1d8 + Effigy level necrotic damage when used with Grave Mark, Hunt Sense: advantage on checks to track undead or spirits
Attack, Track, Guard, Sniff out spirits
Level 6: Bite damage increases; HP increases
Level 14: Gains a howl that frightens lesser undead once per short rest
Class Features
Liminal Presence (Level 1)
Resource Cost: 1 Remnant
Remnants (Level 1)
Whispering Tongue (Level 1)
Resource Cost: 1 Remnant (bonus action) or ritual
Undertaker's Mercy (Level 2)
Resource Cost: 1 or 2 Remnants
Spectral Companion (Level 3)
Grave Mark (Level 3)
Resource Cost: 1 Remnant (mark) or 2 Remnants (binding)
Dirge of Letting Go (Level 5)
Resource Cost: 2 Remnants
Touch of Passing (Level 6)
Resource Cost: 1 Remnant
Apostle of Passing (Level 7)
Resource Cost: 1 Remnant (reaction)
Spirit Ward (Level 9)
Resource Cost: 1 Remnant per ward
Liminal Embrace (Transformation) (Level 11)
Resource Cost: 3 Remnants
Banish the Clinging (Level 13)
Resource Cost: 2 Remnants
Aura of Passage (Level 15)
Resource Cost: Optional 1 Remnant to extend
Vestige of the Ferryman (Level 18)
Resource Cost: 4 Remnants
Avatar of the Veil (Level 20)
Ready to Explore More Class Options?
Join thousands of players and discover detailed class features, subclasses, and gameplay hooks with Fable Fiesta!
Register to unlock spellcasting details, subclass features, and class-specific quests!
Sign Up Now - It's Free!No credit card required. Start exploring in minutes!