Ashavan Flamewarden

Ashavan Flamewardens are guardians of the sacred fire, walking temples come to life. From dawn’s first spark to night’s final ember, they carry flame as both weapon and ward. Their floating Atar-Hearth is a beacon of hope in darkness and a scourge to those who defile purity.

Class Features

Hit Die d10
Primary Ability Wisdom, Constitution
Saving Throws Wisdom, Constitution

Proficiencies

Armor Light armor, Medium armor, Shields
Weapons Simple weapons, Martial weapons
Skills Choose 2 from Athletics, Insight, Intimidation, Medicine, Religion, Survival

Starting Equipment

• A martial weapon and a shield
• Two simple weapons
• Scale mail or leather armor
• An explorer’s pack or a priest’s pack

Class Resources

Fuel Points 5 (Long rest)

Class Abilities

Martial Abilities

Resource Fuel Points
Purify
Action 1 fuel Level 2

Channel cleansing flame through your hearth to wash impurities from an ally. The ally regains HP equal to your Hit Die roll + Con modifier and one of the following ends: poisoned, frightened, or cursed.

Healing Effect
Searing Strike
Bonus Action 1 fuel Level 3

Imbue your melee weapon with flame.

Prerequisites:

Must be wielding a melee weapon

Damage Effect
Damage: 1d6 fire (+1d6 at 6th, 11th, and 16th levels)
Ember Dash
Bonus Action 1 fuel Level 5

You dash 20 feet; your path is wreathed in flame, dealing 1d6 fire damage to each creature you move through.

Damage Effect
Saving Throw: Dexterity
Damage: 1d6 fire (+1d6 at 11th level)
Cleansing Scorch
Action 2 fuel Level 7

A wave of white-hot flame washes over foes and allies.

Damage Effect
Saving Throw: Dexterity
Damage: 2d6 radiant (+1d6 per two slots above 1st)
Healing Effect
Beacon of Purity
Reaction 2 fuel Level 13

As a reaction when an ally makes a saving throw, spend fuel to grant advantage and temp HP equal to your Wisdom modifier.

Buff Effect
Duration: Until end of ally’s next turn
Flame Lash
Action 3 fuel Level 17

Whip of flame lashes out in a 15-foot line. Enemies in line take 3d6 fire.

Damage Effect
Saving Throw: Dexterity
Damage: 3d6 fire (+1d6 at 17th level)
Conditions: prone
Purifying Flame
Reaction 2 fuel Level 9

When a friendly within 30 feet fails a save vs poison, curse, or fear, you may spend 2 fuel to let your hearth restore them, granting automatic success.

Utility Effect
Phoenix Strike
Action 4 fuel Level 11

You strike with the might of a phoenix. Spend 4 fuel: your melee attack deals an extra 4d6 radiant.

Prerequisites:

Must be wielding a melee weapon

Damage Effect
Damage: 4d6 radiant

Transformations

Fravashi Echo
Concentration, up to 1 minute 1 fuel Level 6

You call forth an immaterial phoenix form that mirrors your attacks, dealing radiant damage equal to your Charisma modifier.

Changes:

You gain a spectral echo that duplicates your Attack action.

Special Actions:

Echo Attack: When you hit a target, the echo strikes again, dealing radiant damage equal to your Charisma modifier.

Limitations:

Echo can’t move more than 10 feet from you.

Double Echo
Concentration, up to 1 minute 2 fuel Level 10

Your mastery summons two Fravashi Echos, each mirroring your strikes.

Changes:

Two echoes mirror your actions.

Special Actions:

Each echo makes one attack when you Attack.

Limitations:

Both echoes must stay within 10 feet of you.

Avatar of Flame
1 minute 3 fuel Level 14

You and your echoes blaze into a phoenix avatar with fiery wings, granting flight.

Changes:

You gain a flying speed of 30 feet., Echoes fly and deal +1d6 radiant damage.

Special Actions:

Fiery Dive: As an action, you and echoes dive, dealing 3d6 radiant in a 10-foot radius.

Limitations:

Requires concentration.

Eternal Flame Form
1 minute All remaining fuel Level 20

You transform into an immortal phoenix of pure flame.

Changes:

You are immune to fire and radiant damage., Your attacks deal an extra 2d8 radiant.

Special Actions:

Rebirth Nova: At end, you explode in radiant flame, dealing 4d8 to all enemies in 20 feet.

Limitations:

Afterward, you are stunned for one round.

Auras

Hearth’s Embrace
10-foot radius Level 1

Your hearth surrounds you in protective flame.

Effect:

You and friendly creatures in the aura have resistance to cold damage.

Radiant Embers
10-foot radius 1 fuel per turn Level 6

Flickers of radiant flame scorch foes that linger too long.

Effect:

Enemies that start their turn in the aura take 1d6 radiant damage.

Companions

Atar-Hearth
Magical Hearth
Level 1

A floating brazier of pure flame that follows you like a sacred guardian.

Statistics:
HP
AC 10
STR 1
DEX 1
CON 1
INT 1
WIS 1
CHA 1
Speed:
Walk 0 ft.
Features:

Emits bright light 20 ft, dim light 20 ft, Harmless to allies

Commands:

Move up to 20 feet to a point you can see

Scaling:

Level 6: Aura radius increases to 30 feet

Level 14: Echoes deal extra 1d6 radiant when hearth is active

Class Features

Atar-Hearth (Level 1)

You summon a floating brazier of living flame that hovers within 10 feet of you. It sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Hearth’s Embrace (Level 1)

While your Atar-Hearth is active, you and all allies within 10 feet gain resistance to cold damage.

Prerequisite: Atar-Hearth

Purity Pool (Level 2)

You forge a pool of spiritual fuel—Fuel Points equal to your proficiency bonus. These fuel points power your martial abilities and transformations.

Prerequisite: Atar-Hearth

Purify (Level 2)

You channel cleansing flame through your hearth to wash impurities from an ally.

Resource Cost: Spend 1 fuel

Prerequisite: Purity Pool

Shape Flames (Level 4)

Whenever you cast or invoke a fire effect, you may reshape its energy. You can have up to one ongoing Healing Flame effect at a time.

Prerequisite: Purity Pool

Fravashi Initiate (Level 6)

You learn to call forth a spectral Fravashi Echo.

Prerequisite: Purity Pool

Double Echo (Level 10)

You master a second echo, allowing two spectral phoenix forms to mirror you.

Prerequisite: Fravashi Initiate

Blazing Avatar (Level 14)

Your form and echo fuse, granting you fiery wings and a radiant aura.

Prerequisite: Double Echo

Pyre Nova (Level 20)

You may unleash all stored fuel in one cataclysmic burst. You and echoes deal an extra 3d10 radiant damage, then your Atar-Hearth extinguishes and regathers.

Resource Cost: All remaining fuel

Prerequisite: Blazing Avatar

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