Ashavan Flamewarden
Ashavan Flamewardens are guardians of the sacred fire, walking temples come to life. From dawn’s first spark to night’s final ember, they carry flame as both weapon and ward. Their floating Atar-Hearth is a beacon of hope in darkness and a scourge to those who defile purity.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Martial Abilities
Purify
Channel cleansing flame through your hearth to wash impurities from an ally. The ally regains HP equal to your Hit Die roll + Con modifier and one of the following ends: poisoned, frightened, or cursed.
Searing Strike
Imbue your melee weapon with flame.
Must be wielding a melee weapon
Ember Dash
You dash 20 feet; your path is wreathed in flame, dealing 1d6 fire damage to each creature you move through.
Cleansing Scorch
A wave of white-hot flame washes over foes and allies.
Beacon of Purity
As a reaction when an ally makes a saving throw, spend fuel to grant advantage and temp HP equal to your Wisdom modifier.
Flame Lash
Whip of flame lashes out in a 15-foot line. Enemies in line take 3d6 fire.
Purifying Flame
When a friendly within 30 feet fails a save vs poison, curse, or fear, you may spend 2 fuel to let your hearth restore them, granting automatic success.
Phoenix Strike
You strike with the might of a phoenix. Spend 4 fuel: your melee attack deals an extra 4d6 radiant.
Must be wielding a melee weapon
Transformations
Fravashi Echo
You call forth an immaterial phoenix form that mirrors your attacks, dealing radiant damage equal to your Charisma modifier.
You gain a spectral echo that duplicates your Attack action.
Echo Attack: When you hit a target, the echo strikes again, dealing radiant damage equal to your Charisma modifier.
Echo can’t move more than 10 feet from you.
Double Echo
Your mastery summons two Fravashi Echos, each mirroring your strikes.
Two echoes mirror your actions.
Each echo makes one attack when you Attack.
Both echoes must stay within 10 feet of you.
Avatar of Flame
You and your echoes blaze into a phoenix avatar with fiery wings, granting flight.
You gain a flying speed of 30 feet., Echoes fly and deal +1d6 radiant damage.
Fiery Dive: As an action, you and echoes dive, dealing 3d6 radiant in a 10-foot radius.
Requires concentration.
Eternal Flame Form
You transform into an immortal phoenix of pure flame.
You are immune to fire and radiant damage., Your attacks deal an extra 2d8 radiant.
Rebirth Nova: At end, you explode in radiant flame, dealing 4d8 to all enemies in 20 feet.
Afterward, you are stunned for one round.
Auras
Hearth’s Embrace
Your hearth surrounds you in protective flame.
You and friendly creatures in the aura have resistance to cold damage.
Radiant Embers
Flickers of radiant flame scorch foes that linger too long.
Enemies that start their turn in the aura take 1d6 radiant damage.
Companions
Atar-Hearth
Level 1A floating brazier of pure flame that follows you like a sacred guardian.
Emits bright light 20 ft, dim light 20 ft, Harmless to allies
Move up to 20 feet to a point you can see
Level 6: Aura radius increases to 30 feet
Level 14: Echoes deal extra 1d6 radiant when hearth is active
Class Features
Atar-Hearth (Level 1)
Hearth’s Embrace (Level 1)
Prerequisite: Atar-Hearth
Purity Pool (Level 2)
Prerequisite: Atar-Hearth
Purify (Level 2)
Resource Cost: Spend 1 fuel
Prerequisite: Purity Pool
Shape Flames (Level 4)
Prerequisite: Purity Pool
Fravashi Initiate (Level 6)
Prerequisite: Purity Pool
Double Echo (Level 10)
Prerequisite: Fravashi Initiate
Blazing Avatar (Level 14)
Prerequisite: Double Echo
Pyre Nova (Level 20)
Resource Cost: All remaining fuel
Prerequisite: Blazing Avatar
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