Astral Disciple
Astral Disciples embrace the cosmic mysteries through disciplined study and otherworldly devotion. They see starlight and shadow as two sides of a grand cosmic tapestry. With every ritual, every invocation of astral power, they risk glimpsing forces too vast for mortal comprehension. Their goal is to uncover the universe’s deepest enigmas—knowing full well that to touch the edges of eternity is to walk a fine line between enlightenment and madness.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Spellcasting
Astral Bolt
You fire a bolt of condensed starlight.
Damage increases by 1d10 per slot above 1st
Celestial Ward
You grant a creature resistance to radiant and necrotic damage.
Void Tether
You bind a creature to its space with tendrils of void.
Damage increases by 1d6 per slot above 2nd
Ethereal Grasp
Your hand phases into the Ethereal Plane. Make a melee spell attack against one creature you can reach.
Damage increases by 1d6 per slot above 2nd
Hypnotic Stars
A field of twinkling lights weaves a mesmerizing pattern.
Can target two additional creatures
Dimension Sliver
You teleport an object you can see weighing up to 10 pounds to an unoccupied space you can see within range.
Cosmic Rift
A rift opens at a point you choose, dealing force damage.
Damage increases by 1d8 per slot above 4th
Stellar Shield
An immaterial shield of star-light appears and lasts until the start of your next turn.
Astral Storm
A swirling cloud of cosmic energy batters creatures in an area.
Damage increases by 1d6 per slot above 5th
Plane Collapse
You create localized planar instability. Each creature that starts its turn in a 10-foot cube makes a Dexterity save or takes 4d8 force damage and is knocked prone.
Damage increases by 1d8 per slot above 5th
Transformations
Starforged Form
You reshape your body into living starlight, gaining otherworldly resilience.
Gain resistance to all damage except force, Your speed increases by 10 feet, Your skin emits bright light in a 10-foot radius
Radiant Strike: Once on your turn, when you hit with a melee attack, you deal an extra 2d6 radiant damage.
You can’t cast spells with somatic components that require hands., Concentration checks made while in this form use your Constitution advantage.
Shadowshift Form
You become a living shadow, slipping between planes.
Gain resistance to radiant damage and immunity to nonmagical bludgeoning, piercing, and slashing, You can move through creatures and objects as if they were difficult terrain
Umbral Strike: Your melee attacks deal an extra 2d6 necrotic damage and impose disadvantage on the target’s next attack roll.
You can’t be in bright light—if you end your turn in bright light, the form ends., You can’t wear armor in this form.
Auras
Aura of Celestial Equilibrium
You project a balance of starlight and shadow.
Allies gain resistance to radiant and necrotic damage.
Bonus Action
This aura can be toggled on or off.
Companions
Astral Wisp
Level 3A tiny orb of pure starlight that hovers and assists you.
Perception +4
Darkvision 60 ft
Resist radiant damage, Advantage on Perception checks
Attack (Fey Bolt): Ranged spell attack +5, 1d6 radiant damage, Illuminate: Shed bright light in 10-foot radius
Level 10: HP increases to 5 (2d4+2)
Level 14: +1d6 to Fey Bolt damage
Level 18: Grants you truesight out to 10 feet while active
Ethereal Guardian
Level 10A spectral warrior forged from astral energies at your command.
Darkvision 60 ft
Immunity to radiant and necrotic damage, Reactions: Interpose – impose disadvantage on an attack targeting you or an ally within 5 feet
Attack (Astral Blade): +6 to hit, 1d8+3 force damage
Level 10: +1d6 force damage on Astral Blade
Level 14: Reactions recharge on a 5–6
Level 18: Gains a once-per-day Shield effect: +2 AC
Class Features
Cosmic Attunement (Level 1)
Astral Reservoir (Level 1)
Astral Insight (Level 2)
Resource Cost: 1 Astral Point
Ritual Casting (Level 3)
Astral Step (Level 6)
Resource Cost: 2 Astral Points
Starshroud (Level 10)
Resource Cost: 3 Astral Points
Cosmic Gateway (Level 14)
Resource Cost: 5 Astral Points
Mind Over Ruin (Level 18)
Resource Cost: 4 Astral Points
Transcendent Ascendancy (Level 20)
Ready to Explore More Class Options?
Join thousands of players and discover detailed class features, subclasses, and gameplay hooks with Fable Fiesta!
Register to unlock spellcasting details, subclass features, and class-specific quests!
Sign Up Now - It's Free!No credit card required. Start exploring in minutes!