Combat Alchemist
Combat Alchemists are battlefield specialists who fuse rigorous military training with volatile alchemical formulas. They inscribe potent tattoos and wield custom-crafted bombs and capsules to shape the tide of conflict in seconds, trading durability for unmatched explosive power. A squishy yet incredibly versatile warrior, the Combat Alchemist must strike hard and fast—or risk being overwhelmed.
Class Features
Proficiencies
Starting Equipment
Class Abilities
Martial Abilities
Flame Snap
You snap your fingers or tap your tattooed glove’s rune to create a small fire explosion.
Muscle Flex
You infuse your muscles with alchemical energy, flexing to bolster strength.
Ice Shard
You hurl a shard of supercooled alchemical ice.
Electric Bolt
You unleash a bolt of crackling lightning.
Explosive Vial
You throw an alchemical vial that explodes on impact.
Frost Bomb
You toss a cold grenade that bursts into icy shards.
Shock Grenade
You hurl a grenade that discharges a powerful electric field.
Toxic Mist
You release a cloud of alchemical toxin.
Healing Poultice
You apply a rapid-acting alchemical salve to yourself or an ally.
Acid Spray
You spray corrosive alchemical acid in a 15-foot cone.
Terra Spike
You create an earth spike under a creature you can see within 30 feet.
Flashbang
You detonate a bright, deafening burst.
Combat Array (Ability)
As a reaction you trigger one of your inscribed arrays on a creature entering its area. You may choose slow or acid damage effect.
Bomb Overload
You overload all alchemical items you currently maintain. Each explosive you’ve created this turn goes off immediately.
Grand Array
You inscribe an advanced array in a 20-foot radius around you that remains for 1 minute. As a bonus action you can expend 1 charge to trigger it, dealing 2d6 force damage and pushing creatures 10 feet away (Str save halves and no push).
Class Features
Alchemical Tattoo (Level 1)
Alchemical Charges (Level 1)
Alchemical Crafting (Level 2)
Prerequisite: Alchemist’s supplies proficiency
Quick Cast (Level 2)
Prerequisite: Alchemical Charges
Combat Array (Level 3)
Prerequisite: Quick Cast
Burst Surge (Level 5)
Prerequisite: Quick Cast
Improved Alchemy (Level 5)
Prerequisite: Alchemical Crafting
Signature Burst (Level 9)
Prerequisite: Improved Alchemy
Overclock Reaction (Level 11)
Prerequisite: Signature Burst
Potent Formulas (Level 13)
Prerequisite: Signature Burst
Perfect Array (Level 15)
Prerequisite: Combat Array
Explosive Finale (Level 17)
Prerequisite: Potent Formulas
Master Alchemist (Level 20)
Prerequisite: Explosive Finale
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