Onmyo Ascetic

Onmyo Ascetics balance Yin and Yang cosmic forces through calligraphic talismans. They combine scholarly rigour with esoteric spirituality, traversing the border between the spirit world and our realm. Their path demands discipline, inner harmony, and understanding of elemental purity, allowing them to exorcise malevolent entities, read omens in the flow of energy, and protect the natural order.

Class Features

Hit Die d8
Primary Ability Intelligence, Wisdom
Saving Throws Intelligence, Wisdom

Proficiencies

Armor Light armor
Weapons Simple weapons, Blowgun
Tools Calligrapher's supplies
Skills Choose two from Arcana, History, Insight, Religion, Medicine, Perception

Starting Equipment

• A quarterstaff or a dagger
• Calligrapher’s supplies
• 10 sheets of talisman paper and ink
• Scholar’s pack or Explorer’s pack
• A holy symbol (kanji-inscribed amulet)

Class Resources

Talisman Charges 5 (Long rest)

Class Abilities

Spellcasting

Spellcasting Ability Intelligence
Cantrips Known 3
Detect Evil and Good
Level 1 Divination
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

You sense aberrations, celestials, elementals, fey, fiends, and undead within 30 feet and know their location and type.

Utility
Damage:
Purify Food and Drink
Level 1 Transmutation
Casting Time: 1 action
Range: 10 feet
Components: V, S, M
Duration: Instantaneous

All nonmagical food and drink in a 5-foot radius is purified and rendered free of poison and disease.

Utility
Damage:
Protection from Evil and Good
Level 1 Abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: Concentration, up to 10 minutes

Target is protected against aberrations, celestials, elementals, fey, fiends, and undead. Advantage on saves and attacks by those creatures against the target are at disadvantage.

Buff
Damage:
Conditions: advantage on saves, enemies have disadvantage on attacks
Augury
Level 2 Divination
Casting Time: 1 minute
Range: Self
Components: V, S, M
Duration: Instantaneous

You receive an omen from an otherworldly entity about the results of a specific course of action.

Utility
Damage:
Flame Blade
Level 2 Evocation
Casting Time: 1 bonus action
Range: Self
Components: V, S, M
Duration: Concentration, up to 10 minutes

You create a fiery blade in your free hand. It deals 3d6 fire damage on a hit.

Damage
Damage: 3d6 fire (+1d6 at 5th, 11th, 17th level)
Glyph of Warding
Level 3 Abjuration
Casting Time: 1 hour
Range: Touch
Components: V, S, M
Duration: Until dispelled

Guards an area or object with explosive or spell glyphs triggered by intruders.

Control
Saving Throw: Dexterity
Damage: 5d8 bludgeoning
Magic Circle
Level 3 Abjuration
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M
Duration: 1 hour

Creates a 10-foot-radius circle that affects creatures of a chosen type (celestials, elementals, fey, fiends, or undead).

Control
Damage:
Conditions: Affected creatures can’t willingly enter the circle
Banishment
Level 4 Abjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S, M
Duration: Concentration, up to 1 minute

Attempts to send one creature to another plane of existence.

Control
Saving Throw: Charisma
Damage:
Conditions: Target is banished
Guardian of Faith
Level 4 Conjuration
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: 8 hours

A Large spectral guardian appears and deals 20 radiant damage to hostile creatures that move into its space or start their turn there.

Damage
Damage: 20 radiant
Hallow
Level 5 Evocation
Casting Time: 24 hours
Range: Touch
Components: V, S, M
Duration: Until dispelled

You touch a point and infuse an area with holy (or unholy) energy. Undead and fiends in the area are turned and take 4d6 radiant damage when they enter it.

Buff
Damage: 4d6 radiant
Conditions: Affected creatures are turned

Transformations

Yin Shroud
1 minute 2 Talisman Charges Level 6

You manifest Yin energy, draping yourself in ghostly gloom for up to 1 minute.

Changes:

Resistance to radiant damage, Advantage on Dexterity (Stealth) checks, You appear as a ghostly silhouette, granting disadvantage to attacks against you from creatures that rely on sight

Limitations:

Cannot cast spells that require bright light

Yang Blaze
1 minute 2 Talisman Charges Level 6

You channel Yang energy, igniting your form in brilliant flame for up to 1 minute.

Changes:

Resistance to necrotic damage, Your weapon attacks deal extra fire damage equal to your Intelligence modifier, You shed bright light in a 10-foot radius and dim light for an additional 10 feet

Limitations:

Disadvantage on Dexterity (Stealth) checks

Spirit Vessel
1 minute 3 Talisman Charges Level 10

You become a living conduit for spirits, opening your essence to the other side for up to 1 minute.

Changes:

Truesight out to 30 feet, Immunity to charmed and frightened conditions, When you hit with a spell attack, heal HP equal to half damage dealt

Special Actions:

Spectral Strike: Bonus action to make a ranged spell attack dealing 1d8 force damage per two class levels

Limitations:

Physical attacks automatically miss

Auras

Aura of Purity
10-foot radius Level 10

A 10-foot radius aura of cleansing energy.

Effect:

Allies in the aura gain advantage on saving throws against being frightened or charmed and resistance to poison damage.

Harmony Field
30-foot radius 2 Talisman Charges per minute Level 18

A 30-foot radius aura balancing Yin and Yang.

Effect:

Allies gain +2 bonus to AC and saving throws; enemies have disadvantage on saving throws against your spells and talismans.

Companions

Spirit Familiar
Spirit
Level 3

A small translucent entity aiding you in spirit duties.

Statistics:
HP 5 + your level
AC 12
STR 6
DEX 14
CON 10
INT 14
WIS 14
CHA 10
Speed:
Walk 30 ft.
Fly 30 ft.
Skills:

Perception, Stealth

Senses:

Darkvision 60 ft., Passive Perception 14

Features:

Incorporeal Movement, Ethereal Sight, Spell Delivery: can deliver touch spells

Commands:

Fly to location, Scout area, Use Help action

Scaling:

Level 6: Gains spectral shield: +2 bonus to AC when within 10 feet of you

Level 10: Adds a +2 bonus to its attack and damage rolls

Level 14: Once per day, it can cast Protection from Evil and Good centered on itself

Class Features

Talisman Craft (Level 1)

You learn to inscribe paper talismans (fuda) imbued with cosmic energies. By spending 1 Talisman Charge, you can create a talisman bearing a simple effect such as consecrate a 5-foot square (1 minute), ward off undead (1 round), or mark a spirit (advantage on tracking). You can prepare a number of talismans equal to your Intelligence modifier (minimum 1) after each long rest.

Resource Cost: 1 Talisman Charge

Yin-Yang Balance (Level 1)

You channel the cosmic duality within yourself. Whenever you expend a Talisman Charge, you choose to invoke Yin (calming, shadow) or Yang (energizing, brightness) energy. Yin grants you and allies within 10 feet advantage on Stealth checks and saving throws vs. being charmed or frightened until the end of your next turn. Yang grants advantage on saving throws vs. being stunned and on attack rolls until the end of your next turn.

Resource Cost: 1 Talisman Charge

Spirit Sense (Level 2)

You can sense the presence of spirits and otherworldly entities. As an action, you open your awareness for up to 1 minute, detecting any aberrations, celestials, elementals, fey, fiends, or undead within 60 feet. This sense penetrates most barriers but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Onmyo Divination (Level 2)

You learn the Augury ritual if you don’t already know it. By expending 2 Talisman Charges, you can cast Augury as a ritual without material components.

Resource Cost: 2 Talisman Charges

Seal Breaker (Level 5)

When you use Talisman Craft to inscribe a seal on a creature, object, or location, you can choose to bind it, suppressing spells or magical effects for 1 hour (save DC = 8 + your proficiency bonus + Intelligence modifier). Expending 2 Talisman Charges allows you to break a magical seal or dispel magic as if you cast Dispel Magic.

Resource Cost: 2 Talisman Charges

Prerequisite: Talisman Craft

Dual Channel (Level 6)

You can channel Yin and Yang energies simultaneously. When invoking Yin-Yang Balance, you may expend 2 Talisman Charges to grant both Yin and Yang benefits at once.

Resource Cost: 2 Talisman Charges

Prerequisite: Yin-Yang Balance

Essence Purification (Level 11)

As an action, you can spend 3 Talisman Charges to cast Hallow without material components on a 60-foot radius. The effect gains abjurative glyphs that cause undead and fiends entering the area to take 4d6 radiant damage and be turned (Wisdom save).

Resource Cost: 3 Talisman Charges

Prerequisite: Seal Breaker

Master Onmyo (Level 20)

Once per long rest, you can spend 5 Talisman Charges to cast Wish. Additionally, you regain all spent Talisman Charges when you finish a short rest.

Resource Cost: 5 Talisman Charges

Prerequisite: Essence Purification

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