Cosmic Warden

Cosmic Wardens stand at the thin line between worlds, guardians who have sworn to police the boundaries of reality. They draw on esoteric energies from beyond the stars—energies that twist time, gravity, and the very fabric of space—to repel incursions of eldritch abominations. Trained in both martial skill and unsettling arcane techniques, they are ever vigilant stewards of order, confronting nightmares that lurk in extraplanar shadows. In every clash, they reshape the battlefield into a surreal theater where loyalty, bravery, and cosmic resolve tip the scales against the encroaching void.

Class Features

Hit Die d10
Primary Ability Strength, Charisma
Saving Throws Strength, Charisma

Proficiencies

Armor Light armor, Medium armor, Shields
Weapons Simple weapons, Martial weapons
Skills Choose two from Arcana, Insight, Athletics, Perception

Starting Equipment

• Chain mail, cosmic glaive, and shield
• Studded leather, two one-handed weapons, and an explorer’s pack

Class Resources

Cosmic Charges 5 (After a long rest)

Class Abilities

Martial Abilities

Resource Cosmic Charges
Stellar Strike
Action 1 Cosmic Charge Level 1

Empower your melee attack with star-forged energy.

Damage Effect
Damage: 2d6 radiant (+1d6 at 11th level)
Rift Slash
Action 2 Cosmic Charges Level 3

Slash the fabric of space, opening a tiny rift at your target’s space.

Prerequisites:

Must be wielding a melee weapon

Damage Effect
Damage: 3d6 force
Gravity Pull
Action 1 Cosmic Charge Level 3

Twist gravity around a creature, pulling it toward you.

Control Effect
Saving Throw: Strength
Conditions: grappled
Duration: 1 round
Temporal Riposte
Reaction 1 Cosmic Charge Level 5

React to an incoming blow and seize initiative.

Buff Effect
Duration: You act immediately after current turn
Warp Dash
Bonus Action 1 Cosmic Charge Level 5

Bend space to teleport a short distance.

Utility Effect
Duration: Instant
Cosmic Shield
Reaction 1 Cosmic Charge Level 7

Create a field of warped space around an ally.

Buff Effect
Duration: 1 round
Null Gravity Zone
Action 2 Cosmic Charges Level 7

Make an area weightless and shifting.

Control Effect
Saving Throw: Dexterity
Conditions: difficult terrain, prone on fail
Duration: 1 round
Time Dilation
Action 3 Cosmic Charges Level 9

Slow time in an area.

Debuff Effect
Saving Throw: Wisdom
Duration: 1 minute
Dimensional Anchor
Bonus Action 2 Cosmic Charges Level 9

Prevent teleportation and planar travel in a zone.

Utility Effect
Duration: Concentration, up to 1 minute
Void Blade
Action 3 Cosmic Charges Level 11

Imbue your weapon with void energy.

Damage Effect
Damage: 4d6 necrotic (+1d6 per two tiers above 10th)
Quantum Edge
Action 4 Cosmic Charges Level 14

Your weapon cuts through dimensions for precise strikes.

Damage Effect
Damage: 6d6 force
Conditions: ignore resistance to force damage
Cosmic Cataclysm
Action 5 Cosmic Charges Level 18

Unleash a devastating burst of cosmic horror energy.

Damage Effect
Saving Throw: Constitution
Damage: 8d8 psychic
Conditions: frightened on fail
Duration: 1 round

Transformations

Echo of Eternity
3 rounds 3 Cosmic Charges Level 6

You momentarily step outside time’s flow, perceiving future outcomes.

Changes:

You gain truesight 30 ft, You have advantage on all saving throws

Special Actions:

You can take one additional reaction each round

Limitations:

You can’t move more than 10 feet per turn

Aspect of the Void
1 minute 5 Cosmic Charges Level 10

You become a living void, warping everything you touch.

Changes:

You gain resistance to all damage except force, Melee attacks deal extra 2d8 necrotic damage

Special Actions:

Create a 10-foot-radius void zone as an action

Limitations:

You can’t cast transformation spells

Cosmic Avatar
1 minute 7 Cosmic Charges Level 18

You manifest as the avatar of cosmic balance itself.

Changes:

Your size becomes Large, You gain +4 Strength and +4 Charisma

Special Actions:

You can use Cosmic Cataclysm without spending charges once

Limitations:

You cannot speak or cast non-warden spells

Auras

Aura of Balanced Entropy
10-foot radius Level 3

Your presence twists space and gravity around you.

Effect:

Allies gain +1 bonus to attack rolls and saving throws; enemies have disadvantage on Strength checks and saving throws.

Activation:

Bonus Action

This aura can be toggled on or off.

Aura of Temporal Flux
15-foot radius Level 15

The flow of time warps unpredictably.

Effect:

Allies can move an additional 5 feet; enemies must roll a d4 at the start of their turn and subtract that from their initiative order.

Activation:

Action

Companions

Cosmic Sentinel
Construct
Level 9

A construct of astral steel and starlight that aids you in battle.

Statistics:
HP 4 + your Warden level
AC 16
STR 14
DEX 12
CON 14
INT 6
WIS 10
CHA 6
Speed:
Walk 30 ft.
Senses:

darkvision 60 ft

Features:

Immutable Form, Magic Resistance

Commands:

Attack (one action), Guard (use reaction to impose disadvantage on attack vs. Warden), Overwatch (ready an action)

Scaling:

Level 9: AC increases to 17; attacks deal +1 damage

Level 13: gains Multiattack (two melee attacks)

Level 17: hp formula increases to 6 + Warden level; resistant to psychic damage

Class Features

Cosmic Resonance (Level 1)

You resonate with cosmic energies. When you hit with a melee weapon attack, you can deal an additional 1d4 radiant damage.

Boundary Vigilance (Level 1)

You sense interdimensional disturbances. You gain advantage on saving throws against spells and effects originating from other planes or extraplanar creatures.

Cosmic Attunement (Level 2)

You establish a pool of Cosmic Charges equal to your proficiency bonus. You can expend these charges to fuel your warding abilities.

Warden Path (Level 3)

At 3rd level, choose a Path that shapes your cosmic calling. You gain its 3rd-level feature.

Warp Step (Level 5)

You can use a bonus action and expend 1 Cosmic Charge to teleport up to 30 feet to an unoccupied space you can see.

Unfazed by the Void (Level 11)

Beginning at 11th level, you have advantage on saving throws versus fear, charm, and madness effects. When you succeed, you regain 1 Cosmic Charge.

Anchor of Reality (Level 15)

At 15th level, when you or an ally within 15 feet is forced to move or be teleported against their will, you can use your reaction and expend 1 Cosmic Charge to negate that movement.

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