Metal Barbarian
The Metal Barbarian is a feral metallurgist whose passion for forging and grain‐boundary theory has exploded into raw fury. Their rage is fueled by improper annealing, too rapid quenching, and alloy impurities. They bark metallurgical formulas in combat, scenting alloy composition and microstructure of every blade and breastplate. Their totem is the blast furnace—source of life and destruction. In worship of the Iron Gods Ferrum, Nickulus, and Chromium, they seek to purify the world’s steel and burn away weakness.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Martial Abilities
Metal Rend
You strike a metal-plated foe and rend steel as if it were cloth.
Must be raging
Quench Strike
You slam your weapon and scald the target with superheated steam.
Must be raging
Heat Crash
You coil heat into your body and crash into an enemy, dispersing thermal energy.
Bend Metal
You twist or warp a metal object or opponent’s armor with your bare hands.
Target wearing metal armor or holding metal object
Structural Strike
You focus on an enemy’s joints as if focusing on a weld seam.
Arc Furnace Blow
You slam the ground, calling forth molten ejecta in a wide circle.
Transformations
Molten Form
Your body liquefies internally—heat courses through every fiber.
Resistance to bludgeoning, piercing, and slashing, +10 ft movement speed, Melee weapon attacks deal extra 1d6 fire damage
Metalmeld: As an action, you reshape metal objects within reach
Cannot cast spells or concentrate
Blast Furnace Avatar
You become the living embodiment of a blast furnace.
Immunity to fire damage, 10-foot aura of intense heat
Breath of Furnace: 15-foot cone (2d6 fire damage, Dex save half)
Tempered Steel Form
Your rage crystallizes into pure steel.
+2 Strength and Constitution, Melee attacks deal extra 2d6 fire damage
Shatter: All nonmagical metal objects in 10-foot radius are shattered
Forgeheart Transcendence
You ascend into a primal forge spirit.
Fly speed 30 ft, Aura of searing heat (5 ft) deals 1d6 fire damage per turn
Lava Storm: 20-foot radius rain of molten metal (4d6 fire damage, Dex save half)
After transformation ends, you cannot use Rage or Molten Fury for 24 hours
Auras
Heat Radiance
Radiant heat flows from you, empowering allies’ fiery attacks.
+1 fire damage on allies’ fire or heat-based attacks
Bonus Action
This aura can be toggled on or off.
Alloy Fortification
Your body secretly casts out metallic filaments, reinforcing armor.
+1 bonus to AC for allies
Bonus Action
This aura can be toggled on or off.
Thermal Shock Resistance
Your presence shunts thermal energy to protect allies.
Allies gain resistance to fire and cold damage
Metallic Echo
Vibrations in your armor warp space around you.
Enemies have disadvantage on saves vs. forced movement
Companions
Furnace Imp
Level 3A small fiendish creature born of molten slag, eager to obey your commands.
Darkvision 60 ft
Fire resistance, Innate Ember Breath (1/day, 1d6 fire, Dex save half)
Attack, Ember Breath, Smother Flames
Level 6: Ember Breath damage increases to 2d6
Level 9: Furnace Imp gains +1 AC and +1 to hit
Class Features
Rage (Level 1)
Unarmored Defense (Level 1)
Metal Sense (Level 2)
Brutal Critical (Level 9)
Relentless Endurance (Level 11)
Persistent Rage (Level 15)
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