Alchemist
The Alchemist is both a scholar and a practitioner, merging the art of science with mystical energies. Guided by the immutable law of equivalent exchange, they transform the ordinary into the extraordinary at a steep cost. Every experiment is a gamble, every creation a testament to balance between creation and sacrifice. Their work is not merely magic, but a rigorous discipline that demands precision, ingenuity, and a deep understanding of nature’s laws.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Spellcasting
Acidic Reflux
A burst of corrosive acid erupts from a transmutation circle, dealing minor acid damage to a target.
Damage increases by 1d8 for each slot level above 1st.
Tonic of Healing
You create a medicinal tonic that heals wounds when applied to a creature.
Healing increases by 1d8 for each spell slot level above 1st.
Transmute Matter
You alter the physical properties of a small object or substance, changing its composition.
The size or complexity of transmutable objects increases.
Alchemical Shield
You create a shimmering barrier of alchemical energy that grants a bonus to AC and resistance to one damage type of your choice.
The bonus increases modestly when cast using higher-level slots.
Elemental Bomb
You hurl an explosion of elemental energy at a target area, dealing fire, cold, or lightning damage.
Damage increases by 1d6 for each slot level above 3rd.
Catalyst Conversion
You alter your internal chemistry to convert environmental toxins or damages into beneficial energy, temporarily boosting your defenses.
The magnitude of your buffs increases slightly at higher levels.
Accelerated Reaction
When an enemy acts, you quickly trigger a minor alchemical effect, interrupting their motion and possibly imposing disadvantage on their next attack.
Philosopher’s Touch
Infuse a creature or object with restorative alchemical energy. This spell can heal wounds or repair damaged materials.
Increases healing by 1d8 per spell slot level above 5th.
Chrono Transmutation
You briefly alter the flow of time around you, speeding up your reactions. This grants you additional movement and the ability to take an extra minor action each turn.
Martial Abilities
Flame Burst
By harnessing volatile chemicals, you can make a melee or ranged attack that releases a burst of fire. On a hit, the target takes additional fire damage, and flammable materials may ignite.
Reagent Reserves
Corrosive Spray
You release a short-range spray of corrosive chemicals that can weaken armor and structure. Affected targets must make a saving throw or have their armor effectiveness reduced temporarily.
Reagent Reserves
Transformations
Alchemical Transfusion
You temporarily alter your body’s composition to incorporate alchemical reagents. This transformation boosts your physical resilience and mental acuity, granting bonus temporary hit points and advantage on concentration checks.
+2 temporary AC, Advantage on concentration checks
You may convert excess reagent energy into extra movement.
Cannot use heavy weapons or wear heavy armor during this transformation.
Elemental Form
At high levels, you can briefly transform into an elemental being, channeling the power of fire, water, earth, or air. In this form, you gain damage resistances and enhanced mobility.
Resistance to non-magical damage, Increased speed by 10 feet
Gain a bonus action elemental strike
Cannot use spellcasting while transformed
Auras
Reactive Aegis
Your continuous manipulation of alchemical energies creates a subtle aura around you that can absorb and convert damage. Allies within range benefit from a temporary shield when you take damage.
Converts 25% of damage taken into temporary hit points for allies inside the aura
Passive
This aura can be toggled on or off.
Companions
Transmuted Familiar
Level 3A small, animated construct born of your alchemical experiments that assists you both in and out of combat. It can carry small items, deliver touch spells, and provide minor tactical advantages.
Perception
Darkvision 30 ft.
Can deliver touch-range alchemical effects, Can provide flanking bonuses
Attack, Defend, Retrieve
Level 5: Increase AC by 1 and add proficiency bonus to attack rolls
Level 10: Gain additional hit points equal to your level
Class Features
Equivalent Exchange (Level 1)
Transmutation Circle (Level 1)
Prerequisite: Equivalent Exchange
Reagent Reserves (Level 2)
Prerequisite: Equivalent Exchange
Alchemical Reaction (Level 3)
Prerequisite: Transmutation Circle
Elemental Synthesis (Level 5)
Prerequisite: Alchemical Reaction
Philosopher's Insight (Level 10)
Prerequisite: Elemental Synthesis
Chimera Creation (Level 15)
Resource Cost: Variable (use personal hit points)
Prerequisite: Philosopher's Insight
Ultimate Transmutation (Level 20)
Prerequisite: Chimera Creation
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