Grave Whisperer

Grave Whisperers tread the thin line between life and death. Driven by an insatiable curiosity for the secrets buried beneath tombstones, they commune with restless spirits and glean forbidden knowledge. Each incantation shakes the veil between worlds, allowing them to manipulate necrotic energies and summon emissaries from beyond. Cursed to dwell in perpetual twilight, they navigate crypts and catacombs with ease, ever mindful that a single misstep could plunge them into the void they harness.

Class Features

Hit Die d8
Primary Ability Wisdom
Saving Throws Wisdom, Constitution

Proficiencies

Armor Light Armor
Weapons Simple Weapons
Tools Calligrapher's Supplies
Skills Choose 2 from Arcana, History, Insight, Religion

Starting Equipment

• a simple weapon
• a dagger and a scholar's pack
• leather armor and calligrapher's supplies

Class Resources

Whisper Points 5 (After a long rest)

Class Abilities

Spellcasting

Spellcasting Ability Wisdom
Cantrips Known 2
Spells Known 10
Gentle Repose
Level 2 Necromancy
Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: 10 days

Preserves a corpse or body from decay.

Utility
Damage:
Ray of Sickness
Level 1 Necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

A ray of sickening green energy lashes out at a creature.

Damage
Saving Throw: Constitution
Damage: 2d8 poison (+1d8 per slot above 1st)
Conditions: poisoned
Speak with Dead
Level 3 Necromancy
Casting Time: 1 action
Range: 10 feet
Components: V, S, M
Duration: 10 minutes

You grant the semblance of life and intelligence to a corpse.

Utility
Damage:
Animate Dead
Level 3 Necromancy
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M
Duration: Instantaneous

Creates undead skeleton or zombie under your control.

Utility
Damage:
Vampiric Touch
Level 3 Necromancy
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

The touch of your shadow-wreathed hand can siphon life force.

Damage
Damage: 3d6 necrotic (+1d6 per slot above 3rd)
Death Ward
Level 4 Abjuration
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours

The next time a creature would drop to 0 hit points it instead drops to 1 hit point.

Utility
Damage:
Circle of Death
Level 6 Necromancy
Casting Time: 1 action
Range: 150 feet
Components: V, S, M
Duration: Instantaneous

A sphere of negative energy blossoms to a 60-foot-radius.

Damage
Saving Throw: Constitution
Damage: 8d6 necrotic (+1d6 per slot above 6th)
Create Undead
Level 6 Necromancy
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M
Duration: Instantaneous

You create ghouls under your control.

Utility
Damage:
Eyebite
Level 6 Necromancy
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute

Your eyes become incredibly frightening or soothing.

Condition
Saving Throw: Wisdom
Damage:
Conditions: charmed, poisoned
Finger of Death
Level 7 Necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S, M
Duration: Instantaneous

A green beam of energy streaks toward a creature.

Damage
Saving Throw: Constitution
Damage: 7d8 necrotic (+1d8 per slot above 7th)

Martial Abilities

Resource Whisper Points
Necrotic Strike
Bonus Action 1 Whisper Point Level 1

When you hit with a weapon attack, you can spend 1 Whisper Point to deal extra necrotic damage equal to your Whisper Points.

Damage Effect
Damage: necrotic
Dreadful Whisper
Action 1 Whisper Point Level 2

You utter a ghostly whisper to one creature you can see within 30 feet. The target must succeed on a Wisdom saving throw or take psychic damage equal to your Whisper Points and have disadvantage on its next attack roll.

Damage Effect
Saving Throw: Wisdom
Damage: 1d6 psychic (+1d6 per 2 levels)
Conditions: disadvantage on next attack roll
Duration: Until end of its next turn
Corpse Culling
Action Level 5

As an action, you can expend a spent corpse within 5 feet to regain Whisper Points equal to that corpse's CR (minimum 1).

Utility Effect
Soul Echo
Reaction Level 9

Once per short rest, when you expend a Whisper Point, you can store its essence and release it on your next necrotic spell to maximize one damage die.

Buff Effect
Duration: Next necrotic spell
Veil of Silence
Bonus Action 2 Whisper Points Level 11

As a bonus action, spend 2 Whisper Points to become invisible until the end of your turn or until you attack or cast a spell.

Buff Effect
Duration: 1 round

Transformations

Shadow of the Grave
1 minute 3 Whisper Points Level 10

You exude an aura of death, your form growing translucent and shadowy.

Changes:

You gain resistance to bludgeoning, piercing, and slashing from nonmagical attacks, You have advantage on Stealth checks

Special Actions:

Incorporeal Movement: move through creatures and objects as if difficult terrain

Limitations:

You cannot attack with physical weapons

Wraith Form
1 minute 5 Whisper Points Level 18

Your soul briefly leaves your body, manifesting as a wraith-like entity.

Changes:

You are immune to nonmagical damage, You gain a flying speed of 30 feet

Special Actions:

Spectral Touch: your melee attacks deal 4d6 necrotic damage

Limitations:

If reduced to 0 hit points in this form, you do not die but revert to your body and fall unconscious

Auras

Aura of Dread
10-foot radius Level 6

An oppressive veil of fear radiates from you.

Effect:

Enemies in the aura have disadvantage on saving throws against frightening effects.

Dirge of the Departed
30-foot radius 2 Whisper Points Level 14

You hum a sorrowful tune that empowers your undead and weakens the living.

Effect:

Undead allies regain Whisper Points equal to your Wisdom modifier each turn; living enemies have their speed halved.

Activation:

Action

Grave's Embrace
Self (20-foot radius) 3 Whisper Points Level 18

Death’s chill seeps into those around you.

Effect:

Living creatures take 1d6 necrotic damage at the start of their turns.

Companions

Spectral Envoy
Undead Spirit
Level 2

A ghostly spirit sent to spy or deliver your whispers.

Statistics:
HP 2 × your Whisper Points
AC 12
STR 6
DEX 14
CON 10
INT 12
WIS 16
CHA 14
Speed:
Walk 30 ft.
Fly 30 ft.
Skills:

Perception

Senses:

darkvision 60 ft., ethereal sight

Features:

Incorporeal Movement, Frightful Whisper: can cast Dreadful Whisper once on its turn

Commands:

Follow silently, Scout ahead, Deliver a whispered message

Scaling:

Level 5: AC increases to 14

Level 11: Temp HP equals 3 × your Whisper Points

Class Features

Necrotic Affinity (Level 1)

Starting at 1st level, your mastery of death grants you resistance to necrotic damage and advantage on saving throws against disease.

Spirit Touch (Level 2)

At 2nd level, you learn to infuse a touch with a whisper of death. As a bonus action, you can touch a willing creature or unattended corpse to either grant it temporary necrotic warding (gain temporary hit points equal to your Whisper Points) or to soothe restless spirits, granting you advantage on your next Arcana or Religion check. You can use this feature a number of times equal to your Wisdom modifier (minimum once), regaining uses on a long rest.

Grave Ritual (Level 3)

At 3rd level, you choose a Grave Whisperer path, receiving features granted by your subclass.

Erode Resolve (Level 6)

Beginning at 6th level, when you deal necrotic damage to a creature, you can sap its will. The target has disadvantage on its next saving throw before the end of your next turn.

Dirge Mastery (Level 10)

At 10th level, your haunting lullabies affect even the stoutest heart. You can cast hallow (necromancy only) as a 5th-level ritual without expending a spell slot. Additionally, your cries of lament count as magical fear effects.

Void Embrace (Level 14)

At 14th level, you may spend 2 Whisper Points as an action to shroud yourself in a necrotic veil. Until the end of your next turn, you gain resistance to all damage and any creature that hits you with a melee attack takes psychic damage equal to your Wisdom modifier.

Resource Cost: 2 Whisper Points

Prerequisite: Dirge Mastery

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