Monster Hunter
Monster Hunters are modern-day guardians who live and operate in the shadows. They investigate uncanny events, set traps, perform rites, and, when necessary, kill what the wider world would rather forget. Stoic, pragmatic, and sworn to secrecy, they stand between normal folk and predation.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Martial Abilities
Favored Quarry
Mark a target as Favored Quarry for 1 minute (no concentration). See class feature for damage scaling.
Stalk
Move stealthily through difficult terrain and make a stealth-based attack; if you attack from hiding you deal +Wis mod damage.
Proficiency with stealth
Trapcraft
Set a trap that deals damage or imposes conditions (stake pit, sigil rune, salt line). Effects vary; a typical trap deals 2d6 piercing and restrains on fail (Str save).
Silvered Strike
Attack with a consecrated weapon: on hit bypasses resistance to nonmagical attacks if the creature is vulnerable to silver; deals +1d6 radiant to undead/fiends.
Hunter's Sense
You can sense the presence of magical or supernatural entities within 60 feet. You learn the creature's general type (undead, fey, fiend, aberration, shapeshifter) but not identity.
Monster Lore
Hunter's Trap (Remote)
Plant a remote trap charged to detonate by your command. Spend a short rest to prepare. Triggering uses your action and deals configured trap effect; can be set to banish/hold/fear as a special trap at higher levels.
Tactics and Traps
Interrogation: Soulbound Question
You can attempt to force a creature to reveal information about its nature. Spend 1 RP and succeed on a contested Charisma (Deception/Intimidation) vs Wisdom (Insight). On success, the creature reveals one truth about itself.
Coordinated Strike
Use your reaction to bolster an ally's attack against your Favored Quarry, adding your weapon die to their damage.
Killshot
Spend 2 RP after reducing a Favored Quarry to 0 HP to utterly purge it (see class feature).
Wardcraft
Create a protective ward that grants allies advantage on saves vs the warded creature's attacks and +1 AC.
Unflinching Purge
Spend 3 RP to gain the benefits of Protection from Evil and Good (self only) for 1 minute and add radiant damage to melee hits vs that creature.
Legendary Hunt
Activate once per long rest to gain extraordinary combat effectiveness for 1 minute (immune to charm/frightened, crit on 19-20, regain 3 RP each turn). Afterwards suffer one level of exhaustion.
Transformations
Shadow Stalker
You slip into a predator state: for 1 minute you gain +10 to stealth checks, you can move through shadows (dim light) without penalty and your first attack from stealth deals an extra 3d6 necrotic (counts as anti-monster damage).
+10 to stealth checks, First attack from stealth deals extra 3d6 necrotic
Shadow Leap: as a bonus action teleport up to 30 feet between areas of dim light/shadow
Cannot cast spells while in this form, Ends early if you are in bright light
Bloodhound's Focus
You heighten your senses: for 10 minutes you track any target you have marked, gain scent-like sense out to 300 feet, and cannot be surprised by that target.
Scent-like sense 300 ft, Cannot be surprised by the tracked target
Concentration-like: if you take damage you must make a Wis save to maintain
Ritebound Form
A temporary state granted by a powerful ritual (or subclass feature). You gain resistance to the type of damage associated with your quarry (e.g., cold vs wendigo) and your Favored Quarry bonus damage becomes radiant for 1 minute.
Resistance to creature-associated damage type, Favored Quarry damage becomes radiant
Requires ritual preparation or 3 RP if improvised
Auras
Hunter's Ward Aura
You can project a faint ward in a 10-foot radius. Allies in the aura gain advantage on saves vs charm and fear and add +1 to saving throws vs necrotic or psychic effects from supernatural creatures.
Allies gain advantage on saves vs charm/fear and +1 to saves vs necrotic/psychic from supernatural creatures.
Purge Beacon
As an action you plant a beacon (inscribed symbol) that emits a radius of sanctified light (20-foot) that deals 1d6 radiant damage to fiends/undead at the start of their turn and gives advantage to allies' attack rolls against such creatures.
1d6 radiant at the start of enemy turns; allies have advantage on attacks vs affected creature
One-time activation; lasts 1 minute
Companions
Hunter's Hound
Level 3A trained supernatural tracker hound that helps sniff out quarry, scout, and fight.
Perception + proficiency, Survival + proficiency
Scent, Darkvision 30 ft
Keen Nose: advantage on tracking checks, Loyal Protector: can interpose and take hits for you (special reaction)
Attack, Scout/Track, Fetch/Carry, Guard
Level 3: Hound gains +1 HP per hunter level and +1 to attack/damage every 5 hunter levels
Level 11: Hound gains a special bite that deals +1d6 radiant vs undead/fiends
Bound Familiar (Occultist)
Level 3An occultist's bound spirit that serves as scout, alarm, and ritual focus. It has small physical form (owl, raven, bat) and can manifest magical insight.
Perception + proficiency
Darkvision 30 ft
Ritual Focus: grants +2 to ritual skill checks when present, Ethereal Whisper: can communicate telepathically within 100 ft
Scout, Deliver message, Assist in rituals
Class Features
Oath of the Hidden World (Level 1)
Monster Lore (Level 1)
Resolve Points (Level 1)
Resource Cost: Uses Resolve Points
Favored Quarry (Level 2)
Resource Cost: 1 RP
Hunter's Tools (Level 2)
Stalker's Guile (Level 3)
Resource Cost: 1 RP
Tactics and Traps (Level 3)
Coordinated Strike (Level 3)
Killshot (Level 6)
Resource Cost: 2 RP
Hardened Hunter (Level 7)
Wardcraft (Level 9)
Resource Cost: 1 RP
Monster Hunter's Reputation (Level 10)
Unflinching Purge (Level 14)
Resource Cost: 3 RP
Master Hunter (Level 18)
Legendary Hunt (Level 20)
Ready to Explore More Class Options?
Join thousands of players and discover detailed class features, subclasses, and gameplay hooks with Fable Fiesta!
Register to unlock spellcasting details, subclass features, and class-specific quests!
Sign Up Now - It's Free!No credit card required. Start exploring in minutes!