Nightmare Performer
Born from the tragic intersection of showbiz and supernatural horror, the Nightmare Performer is an animatronic entity cursed to roam the twilight hours. Once a beloved attraction, its gears and circuitry became intertwined with restless, vengeful spirits. Now, it stalks the night with an uncanny mix of theatrical charm and lethal precision. Every creak of its metal joints and every echo of its synthesized laugh is a reminder of lost innocence and the dark price of fame. Its existence blurs the line between life and automata, drawing both pity and terror in equal measure.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Martial Abilities
Encore Strike
A precise, bone-chilling melee attack that capitalizes on a foe's moment of weakness. When you hit an enemy with a melee attack, expend 1 Performance Token to deal an extra 1d8 psychic damage.
Haunting Clamor
Unleash a disorienting burst of sound and static that rattles enemy senses. As an action, expend 1 Performance Token to force creatures within 10 feet to make a Constitution save (DC = 8 + proficiency bonus + Charisma modifier) or have disadvantage on their next attack.
Mechanical Resurgence
Channel your internal clockwork vitality to mend your grievous wounds. As a bonus action, expend 1 Performance Token to regain hit points equal to 1d10 + your level.
Clockwork Flurry
When engaged in melee combat, you can harness bursts of mechanical speed. Once per turn, after you take the Attack action, expend 1 Performance Token to make an extra attack as part of the same action.
Must be wielding a melee weapon
Uncanny Stare
Your glowing, mechanical eyes instill paralyzing dread. As an action, expend 1 Performance Token to force one target within 30 feet to make a Wisdom save or be unable to move until the start of its next turn.
Curtain Call
You create a dramatic distraction that disrupts enemy coordination. As an action, expend 2 Performance Tokens to force all enemies within 15 feet to make a Dexterity save or have their movement halved until the end of their next turn.
Phantom Bash
A heavy, echoed strike that reverberates with spectral might. When you score a critical hit, you may expend 1 Performance Token to add an extra 2d6 necrotic damage.
Critical hit required
Dreadful Overture
You unleash a wave of terror as your form momentarily glitches between man and machine. As an action, expend 2 Performance Tokens to impose the frightened condition on all enemies within 20 feet (DC = 8 + proficiency bonus + Charisma modifier) for 1 round.
Animatronic Rampage
In a frenzy of gears and malice, you attack with relentless force. When you use the Attack action, you can make an additional attack for each enemy adjacent to you. Each bonus attack deals 1d8 extra damage, but costs 1 Performance Token each.
Final Performance
At the pinnacle of your eerie career, you channel all your animatronic fury into one grand display. As an action, expend all remaining Performance Tokens to deal massive damage in a 20‐foot cone. Creatures caught in the blast must make a Constitution save (DC = 8 + proficiency bonus + Charisma modifier) or take 6d10 psychic damage (half damage on a success).
Transformations
Night Mode
Embrace your darker programming as you shift into a more fearsome form. Your eyes glow with a sinister light, and your movements become eerily silent. In this state, gain advantage on Stealth checks and add an extra 1d6 damage to melee attacks for 1 minute.
Advantage on Stealth checks, Melee attacks deal extra 1d6 damage
Gain bonus movement speed (10 feet increase)
Cannot use abilities that require vocal components
Spotlight Overdrive
At the peak of your performance, you transform completely into a terrifying spectacle of light and darkness. This transformation heightens your physical prowess and instills paralyzing fear in nearby foes. For 1 minute, you gain increased attack speed, resistance to non-magical damage, and any creature that starts its turn within 10 feet must succeed on a Wisdom save or be stunned until the end of its turn.
Increased attack speed, Resistance to non-magical damage
Once per turn, add an extra attack as part of the Attack action
Concentration required, and you cannot cast spells or use other transformations simultaneously
Auras
Stage Fright Aura
Your uncanny presence radiates an aura of terror. Allies within a 10-foot radius gain a bonus to saving throws against charm and fear effects, while enemies have disadvantage on saving throws against being frightened.
Allies +1 bonus vs. fear, enemies disadvantaged on fear saves
Passive
Creeping Dread Aura
An oppressive, almost tangible dread emanates from you. Enemies that start their turn within a 15-foot radius of you must succeed on a Wisdom save or have their movement reduced by 10 feet for that turn.
Enemies reduce movement by 10 feet on a failed Wisdom save
Passive
Companions
Ghost Performer
Level 7A spectral remnant of a bygone show, this ghostly companion echoes your performance to harry your foes. The Ghost Performer can distract enemies, granting you tactical advantages in combat.
Performance, Stealth
darkvision 60 ft.
Can impose disadvantage on one enemy’s attack roll per turn while adjacent
Attack, Distract, Observe
Level 7: Increases damage bonus of distraction effect by 1d4
Class Features
Haunted Presence (Level 1)
Mechanical Resilience (Level 2)
Stage Whisper (Level 5)
Unsettling Encore (Level 10)
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