Soulbound Sentinel
Soulbound Sentinels are mortals who have sacrificed their natural mortality, binding their life essence to living relic armor. Their bodies may fall, but their souls endure in spectral form, defending allies and delivering ghostly justice. They walk the line between life and death as stalwart guardians.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Martial Abilities
Soulbound Armor
Your armor is your lifeline. You cannot die as long as you wear it (see Spirit Anchor).
Guardian’s Resolve
Gain resistance to nonmagical bludgeoning, piercing, and slashing damage while armored.
Phantom Strike
Dash through foes and strike with force damage.
Soul Shield
As a reaction when hit by an attack, spend 1 Soul Bond to gain +2 AC against that attack.
Spectral Reprisal
When an adjacent ally is hit, you can use your reaction and spend 1 Soul Bond to strike the attacker for 1d8 + Con mod force damage.
Anchor Empower
Spend 2 Soul Bonds to grant your next attack advantage and deal an extra 1d8 force damage.
Soul Drain
Spend 1 Soul Bond when you hit to siphon vitality. You heal for half the damage dealt.
Anchor Eruption
Spend 3 Soul Bonds to slam the ground. All creatures in 15‐foot radius must make a Str save or take 3d6 force damage and be knocked prone (half damage on success).
Ectoplasmic Blade
Your weapon attacks deal an extra 1d6 force damage.
Unbreakable Will
Spend 2 Soul Bonds to end one effect on you that is causing you to be charmed or frightened.
Radiant Anchor
(Beacon subclass feature) Spend 1 Soul Bond to fire a radiant cone—see subclass.
Ethereal Rend
When in Spectral Aegis form, you can use a bonus action to strike a creature you moved through, forcing a Dex save or be restrained by ectoplasm until end of your next turn.
Transformations
Spectral Aegis
You reanimate your armor as a ghostly sentinel when you fall (Soul Rebirth). You fly equal to walking speed, your strikes become incorporeal, and you ignore nonmagical physical obstacles.
Fly speed = walking speed, Strikes become force damage, Incorporeal movement
Ethereal Rend
Can’t speak or use non‐armor worn items
Eternal Guardian
Transform into a colossal living‐armor war golem. You gain +2 AC, immunity to nonmagical physical damage, and your melee attacks deal +1d10 force damage.
+2 AC, Immunity to nonmagical bludgeoning, piercing, slashing, Melee attacks +1d10 force damage
Cannot speak or cast spells, Cannot wear other armor
Auras
Soul Beacon
Your anchored soul radiates protective energy.
All allies gain +1 to saving throws and resistance to psychic damage.
Class Features
Spirit Anchor (Level 1)
Guardian’s Resolve (Level 1)
Phantom Strike (Level 2)
Resource Cost: 1 Soul Bond
Soul Rebirth (Level 6)
Spectral Aegis Improvement (Level 10)
Prerequisite: Soul Rebirth
Eternal Guardian (Level 18)
Resource Cost: —
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