Shade of Retaliation

medium undead (specter), chaotic evil

Challenge 5.0 (1,800 XP)

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STR
10
DEX
18 (+4)
CON
14 (+2)
INT
10
WIS
12 (+1)
CHA
14 (+2)

Defense

Armor Class
15 (natural)
Hit Points
70 (10d8 + 20 +2)
Speed
fly 50 ft., swim 30 ft., (hover)

Proficiencies & Senses

Saving Throws Wisdom, Charisma
Skills
Insight +4, Stealth +7, Deception +5, Acrobatics +6, Perception +4, Intimidation +5
Senses
darkvision 60 ft.
blindsight 20 ft.
passive Perception 14

Characteristics

Damage Vulnerabilities
Radiant
Damage Resistances
Bludgeoning, Piercing, Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Frightened, Paralyzed
Languages Common, Infernal, can understand any language it spoke in life but can’t speak

Traits

Incorporeal Movement

The Shade can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Ethereal Sight

The Shade can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Actions

Life Drain

Melee Spell Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is incapacitated. Hit: 21 (4d10) necrotic damage, and the Shade regains hit points equal to half the amount of necrotic damage dealt.

Horrifying Visage

Each creature of the Shade's choice within 30 feet and aware of it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the Shade’s next turn.

Combat Behavior

Tactics


• Ambush targets using stealth and speed.
• Prioritize targets who display fear or guilt.
• Use Horrifying Visage to instill terror before striking.
• Regroup if faced with overwhelming numbers.

Combat Style

The Shade utilizes stealth in darkness and mobility to stay out of reach, attacking from unexpected angles.

Morale

The Shade is relentless in its pursuit of vengeance and will not flee from battle unless significantly injured.

Monster Description

The Shade of Retaliation is the vengeful spirit of an assassin who was betrayed and left for dead by his closest companion, Mason Gilkison. Through dark sorcery, his spirit was resurrected as a shade, fueled by anger and the desire for revenge. The Shade is a tall, shadowy figure that flickers with an ethereal glow. Its face is obscured, except for fiery eyes that gleam with malice. It appears in locations steeped in sorrow and betrayal, often haunting the realms where it once walked in life.

The air around the Shade feels cold and heavy, amplifying the tension of its presence. It drifts silently through walls and corridors, seeking out those who wronged it with the intent of exacting a brutal vengeance. Legends say that the Shade can sense when its prey displays guilt or fear, allowing it to hunt effectively. It often renders its targets helpless by using its horrifying visage before delivering a deadly life-draining attack.

The Shade is not merely a manifestation of anger; it is a harbinger of doom for those who invoke its wrath. It drives its victims to madness as it stalks them—whispering taunts of their cowardice and betrayal until they cannot escape their own minds. Many in the region speak of its haunting cries echoing through the darkness, a relentless reminder that betrayal has dire consequences.

Monster behavior

In battle, the Shade uses its superior speed and stealth to ambush its enemies. It will often appear suddenly before its target, leveraging its life drain ability to cripple foes. When overwhelmed, it uses Horrifying Visage to terrify opponents before retreating momentarily to regroup. Addicted to the pursuit of revenge, it targets those who wronged it with an insatiable fervor, and it will stop at nothing to bring them to despair before death.

Ecology

As a specter, the Shade of Retaliation exists both in the physical and ethereal realms. This dual nature allows it to interact with the living while remaining impervious to many forms of attack. The Shade is bound to locations of treachery, often lingering within the remnants of its past life—like ruined homes, battlefields, or swamps steeped in mourning. Within these places, the Shade can amplify its power, drawing strength from the pain and sorrow of its surroundings.

History

Once a well-respected assassin, the Shade fell victim to betrayal by Mason Gilkison, who sought to eliminate him for personal gain. As the Shade lay dying, the entanglement of pain and betrayal birthed a powerful curse that prevented it from entering the afterlife. The dark sorcery that enveloped it transformed the Shade into a specter, a harbinger of vengeance determined to hunt down Gilkison and anyone else who dares betray others. Over the years, the Shade has become a powerful force, haunting the descendants of those involved in the betrayal and growing stronger with each act of treachery it witnesses. While Gilkison is still alive, the Shade's quest for vengeance rages on, forever seeking retribution from the shadows.

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