Draconic Cultist

medium humanoid (dragonborn), lawful evil

Challenge 6.0 (2,300 XP)

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STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
11
CHA
18 (+4)

Proficiencies & Senses

Saving Throws Charisma, Wisdom
Skills
Arcana +6, History +4, Deception +7, Intimidation +8
Senses
darkvision 60 ft.
passive Perception 10

Characteristics

Damage Vulnerabilities
Damage Resistances
fire
Damage Immunities
Condition Immunities
charmed
Languages Common, Draconic

Traits

Spellcasting

The draconic cultist is a spellcaster. It uses Charisma as its spellcasting ability (Spell save DC 15). It has the following spells prepared:
- Cantrips (at will): *fire bolt*, *thaumaturgy*
- 1st level (4 slots): *shield*, *command*
- 2nd level (3 slots): *hold person*, *invisibility*
- 3rd level (2 slots): *fireball*.

Dragon's Blessing

Once per short rest, the cultist can grant itself or an ally within 30 feet a +1 bonus to attacks and damage rolls for the next minute.

Actions

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Breath of the Dragon (Recharge 5-6)

The cultist exhales devastating flames in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

Commanding Presence

As an action, the cultist can cast *command* on a creature it can see within 60 feet, requiring the target to make a DC 15 Wisdom saving throw or follow its commands on its next turn.

Combat Behavior

Tactics


• The cultist will focus on selecting targets that seem the most capable of causing them harm.
• Utilizing *Invisibility* to reposition in combat or to escape, striking from the shadows if possible.
• Always looking to use their spellcasting to control the battlefield, preferring to use *fireball* when surrounded.
• Retreat to liberate the area when outmatched, employing hit-and-run strategies to keep their opponents occupied.

Combat Style

Ranged and spell-focused, using their magical abilities primarily while also employing melee attacks as needed.

Morale

High—draconic cultists believe wholeheartedly in their cause and will fight fiercely. However, if faced with overwhelming odds, they may choose to retreat or seek reinforcements.

Monster Description

Draconic Cultists are fanatics bound to the will of dragon deities, believing themselves to be chosen champions of these mighty creatures. Clad in tattered, scaled cloaks that glisten like dragon hide, these cultists often bear marks of their patron dragons tattooed upon their skin, signifying their allegiance and devotion. They seek to bring about the return of draconic dominance, either by reviving ancient dragons or summoning draconic powers to the material plane.

This group conducts gruesome rituals, often involving sacrifices to honor their draconic gods, with the ultimate goal of creating a world ruled by dragons. They are knowledgeable in both magic and combat, wielding their spells with mastery and their weapons with ferocity. Cultists are often found in secluded places—hidden among mountains, within caves, or ancient ruins—always seeking new followers to increase their ranks or new artifacts of draconic heritage.

Their devotion to their cause makes them dangerous foes, employing cunning tactics and unusual strategies to gain an advantage in battle. In combat, they often leverage their spellcasting abilities to manipulate the battlefield, using fire to incinerate their enemies while also emboldening their allies with blessings from their draconic patrons. The cult is highly secretive, sharing knowledge only within their ranks, making them difficult to infiltrate. Every encounter with them poses an alarming risk, as they are known to be ready to die for their beliefs.

Monster behavior

Draconic Cultists employ clever tactics in both their rituals and combat scenarios. Often, they aim to intimidate their foes using their commanding presence and substantial charisma. In the heat of battle, they leverage spellcasting to create significant advantages, teleporting themselves behind enemies with *invisibility* and hurling fireballs to devastating effect.

Given their devotion, when encountering a party, a cultist will first assess the threat, often starting with intimidating commands to discern their enemy's strength. If matched against a significantly weaker party, they may choose to confront them with confidence. In dire situations, they may retreat to regroup, utilizing their cunning to strategize.

Additionally, they tend to work in pairs or groups, bolstering each other's power through spells and their Dragon's Blessing ability, creating an unyielding front against intruders. They can often be found at the forefront of any dragon resurgence, acting as devoted servants and willing sacrifices to summon ancient powers.

Ecology

Draconic Cultists often fill a niche within their ecosystem, presenting a combination of worship and chaos. They coexist alongside various creatures, often forming alliances with lesser draconic entities or dragonkin. Their rituals can impact local wildlife, causing disturbances as sacrifices are made. The presence of these cultists can lead to drastic consequences, such as awakening dormant draconic beings or causing elemental fluxes as they channel their smoky fire in service of their gods.

They serve as a warning of the return of dragons, encouraging nearby communities to seek help from adventurers or paladins devoted to balancing the scales against draconic powers. Furthermore, cultists might exploit natural resources in their chosen territories, leading to ecological depletion as they seek materials to fuel their rituals and spells. These consequences make cultists both a threat and a pivotal focus for local conflicts involving dragon-related matters.

History

Draconic Cultists have a history sprawling with ancient lore and bloodshed. Believed to have been formed during the time of the great dragon wars, these cultists have persisted through ages, holding the belief that dragons were once revered rulers of the skies. Their formation can be traced back to a sect of dragon worshippers who survived the cataclysms brought on by the fall of mighty wyrms, convinced that one day, they would return, it is a central tenet of their belief.

Over the centuries, different factions arose, drawing power from various dragon types—green, black, red, and others—leading to unique offshoots exhibiting distinct traits based on their patron dragons. Draconic Cultists have, at times, engaged in campaigns to rally other like-minded individuals or to challenge dragon slayers, culminating in myths of great confrontations with legendary heroes. They often leave trails of destruction wherever they rear their heads, leading many territories to deem them a significant threat.

In more recent chronicles, rumors of a dragon awakening have given cultists newfound ambition, driving them to organize strategically across regions, working to assert their influence amidst the fragments of ancient dragon lore. As these cultists stand at the cusp of cultural revival, those who oppose them struggle to contain their fervor, facing great challenges to thwart their inevitable attempts to reclaim power.

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