Draconic Cultist
medium humanoid (dragonborn), lawful evil
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Defense
Proficiencies & Senses
Characteristics
Traits
Spellcasting
- Cantrips (at will): *fire bolt*, *thaumaturgy*
- 1st level (4 slots): *shield*, *command*
- 2nd level (3 slots): *hold person*, *invisibility*
- 3rd level (2 slots): *fireball*.
Dragon's Blessing
Actions
Shortsword
Breath of the Dragon (Recharge 5-6)
Commanding Presence
Combat Behavior
Tactics
• The cultist will focus on selecting targets that seem the most capable of causing them harm.
• Utilizing *Invisibility* to reposition in combat or to escape, striking from the shadows if possible.
• Always looking to use their spellcasting to control the battlefield, preferring to use *fireball* when surrounded.
• Retreat to liberate the area when outmatched, employing hit-and-run strategies to keep their opponents occupied.
Combat Style
Morale
Monster Description
This group conducts gruesome rituals, often involving sacrifices to honor their draconic gods, with the ultimate goal of creating a world ruled by dragons. They are knowledgeable in both magic and combat, wielding their spells with mastery and their weapons with ferocity. Cultists are often found in secluded places—hidden among mountains, within caves, or ancient ruins—always seeking new followers to increase their ranks or new artifacts of draconic heritage.
Their devotion to their cause makes them dangerous foes, employing cunning tactics and unusual strategies to gain an advantage in battle. In combat, they often leverage their spellcasting abilities to manipulate the battlefield, using fire to incinerate their enemies while also emboldening their allies with blessings from their draconic patrons. The cult is highly secretive, sharing knowledge only within their ranks, making them difficult to infiltrate. Every encounter with them poses an alarming risk, as they are known to be ready to die for their beliefs.
Monster behavior
Given their devotion, when encountering a party, a cultist will first assess the threat, often starting with intimidating commands to discern their enemy's strength. If matched against a significantly weaker party, they may choose to confront them with confidence. In dire situations, they may retreat to regroup, utilizing their cunning to strategize.
Additionally, they tend to work in pairs or groups, bolstering each other's power through spells and their Dragon's Blessing ability, creating an unyielding front against intruders. They can often be found at the forefront of any dragon resurgence, acting as devoted servants and willing sacrifices to summon ancient powers.
Ecology
They serve as a warning of the return of dragons, encouraging nearby communities to seek help from adventurers or paladins devoted to balancing the scales against draconic powers. Furthermore, cultists might exploit natural resources in their chosen territories, leading to ecological depletion as they seek materials to fuel their rituals and spells. These consequences make cultists both a threat and a pivotal focus for local conflicts involving dragon-related matters.
History
Over the centuries, different factions arose, drawing power from various dragon types—green, black, red, and others—leading to unique offshoots exhibiting distinct traits based on their patron dragons. Draconic Cultists have, at times, engaged in campaigns to rally other like-minded individuals or to challenge dragon slayers, culminating in myths of great confrontations with legendary heroes. They often leave trails of destruction wherever they rear their heads, leading many territories to deem them a significant threat.
In more recent chronicles, rumors of a dragon awakening have given cultists newfound ambition, driving them to organize strategically across regions, working to assert their influence amidst the fragments of ancient dragon lore. As these cultists stand at the cusp of cultural revival, those who oppose them struggle to contain their fervor, facing great challenges to thwart their inevitable attempts to reclaim power.
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