Defense
Hit Points
120 (12d10+48 +4)
Treasure & Loot
Uncommon Loot
Proficiencies & Senses
Saving Throws
Dexterity, Wisdom
Skills
Nature +5, Insight +6, Stealth +10, Survival +6, Deception +7, Acrobatics +8, Perception +10, Intimidation +7
Senses
darkvision 60 ft.
Insectile Awareness 30 ft. (Anita can sense vibrations and movement within 30 feet, allowing her to detect invisible creatures.)
passive Perception 20
Characteristics
Damage Resistances
poison, slashing
Damage Immunities
psychic
Condition Immunities
charmed, frightened
Languages
Common, Abyssal, understands but cannot speak Sylvan
Traits
Insect Swarm
Anita can summon a swarm of insects that lasts for 1 minute. This swarm can occupy a 10-foot square and acts on her initiative. Creatures that start their turn in the swarm must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage.
Ensnaring Sting
Anita’s sting attack can immobilize a target. A creature hit by her sting must succeed on a DC 16 Constitution saving throw or be restrained for 1 minute. The target can repeat the saving throw at the end of each of its turns.
Actions
Multiattack
Anita makes three attacks: two with her stinger and one with her claws.
Stinger
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 14 (4d6) poison damage.
Claw Attack
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.
Reactions
Wrath of the Swarm
When a creature within 10 feet of Anita hits her with a melee attack, she can use her reaction to send a burst of insects to attack that creature, dealing 7 (2d6) poison damage.
Combat Behavior
Tactics
• Anita prefers to ambush foes from elevated positions using her significant agility and swarm abilities.
• She utilizes psychological warfare, employing her high Deception skill to manipulate her enemies.
• Anita commands her minions to harass any party members that stray too far from each other.
Combat Style
Deceptive, ambushing foes from unexpected angles, using confusion to weaken morale before striking.
Morale
Anita fights to the death but will retreat if severely outnumbered or if her primary means of causing chaos has been thwarted.
Monster Description
Anita, known as the Lady Wasp, is a malevolent werewasp who rules over a realm teeming with insects, both mundane and monstrous. Her domain is a haunted place, where the air is thick with the buzzing of wings and the scent of decay. She is a sadistic priestess of Calistria, the goddess of trickery and lust, and she revels in manipulation and betrayal. Her appearance is distinctive; a beautiful woman with delicate but deadly features, her forearms are adorned with the segmented exoskeleton of a wasp, and her wings glisten with iridescent hues. Anita's tasks are not only to maintain her power over the domain but also to keep a precarious balance between herself, the cunning weremantises, and the shadowy werespiders that inhabit her insect-laden realm.
Monster behavior
Anita is cunning and treacherous, often playing mind games with her victims before delivering a lethal sting. She prefers to remain hidden amongst her swarm, striking from the shadows and using her abilities to confound and restrain foes. Once weakened, she closes in for the kill, often employing her servants—an array of assassin-like weremantises—to assist in her deceptions. Anita is always on guard against the ever-looming threat of the conspiratorial werespiders, engaging in constant plots to outmaneuver them and assert her dominance. When threatened, she can become fiercely protective of her territory, summoning swarms of insects to do her bidding and overwhelming intruders with sheer numbers. Above all, she is a master manipulator, preferring to let fear and confusion spread like wildfire before revealing herself.
Ecology
The ecosystem Anita governs is a complex web of predation and survival, where her insects are both servants and guardians. The weremantises serve her as scouts and assassins, while the werespiders act as spies and brokers in the shadows. Together, they form an uneasy alliance, with Anita at the helm as the arbiter of power. The land is rich in magical energies, influenced by Calistria's presence, and it fosters growth among both normal and giant insects, turning the environment into a living trap for trespassers. This synergy ensures that any intruders will find themselves besieged by a relentless tide of arthropod threats, keeping the balance of power in a constant state of flux.
History
Anita was once a mortal priestess devoted to Calistria, known for her beauty and charm. Over time, she delved deeper into the forbidden teachings of her goddess, eventually becoming a werewasp through a ritual gone awry. This transformation granted her newfound power but condemned her to a life of deceit and manipulation. As she embraced her more savage traits, she gradually amassed a following of insect-like beings that strengthened her dominion. Her alliances with the weremantises and werespiders, characterized by ruthless power plays, kept her secure, but also embroiled her in an unending struggle for supremacy. Tales of her cruelty and cunning have spread through the realms, causing many to fear her name while others cite her as an entity to be worshipped or feared. Her legacy is one of a predator disguised as a beauty, with a swarm of minions eager to do her dark bidding.