Campaign Overview

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Two level-6 adventurers arrive in Briar's Hollow, a frontier village beset by a spreading necromantic mist. The mayor begs them to stop a rising undead tide and uncover the motive behind the haunting. The trail leads to Hollowgate, a sunken necropolis beneath Mistbound Moor, where a crafty necromancer, Mordan the Quiet, seeks to rekindle the Covenant of Night and open the Gate of Echoes for an invasion of the living. Main quest: seize three Heartstones—the Heart of Remorse, the Heart of Echoes, and the Heart of the Library—hidden in catacombs guarded by an undead sentinel in each site. Once aligned, they must be shattered to stall the rite. Side quest: The Missing Cartographer. A librarian's plea reveals a lost map fragment. Recover the cartographer's journal from a haunted lighthouse to reveal a secret route to Hollowgate and earn a clue about the Heartstones’ locations. Central events: A lunar alignment in two weeks sparks the ritual. The Mistbound Moor grows colder, winds carry whispers, and undead march in synchrony. The party must disrupt the rite by visiting each site, solving puzzles, and fighting an escalating chain of undead—Zombie Warden, Specter Archivist, Wight Captain—before confronting Mordan in the Gate chamber. Challenges: Designed for two PCs at level 6 requires clever use of terrain, timing, and resource management. Include traps that punish brute force, environmental hazards in flooded catacombs, and moral decisions about releasing trapped souls. Rewards: permanent necrotic-resistance from Heartstones while worn, a +1 undead-slaying weapon, and a Cloak of Night Shadows. The final choice determines whether Hollowgate remains sealed or the living anchor fractures again, shaping future campaigns.

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